package info.reflectionsofmind.connexion.fortress.core.common.action;

import info.reflectionsofmind.connexion.fortress.core.client.ClientGame;
import info.reflectionsofmind.connexion.fortress.core.server.ServerGame;
import info.reflectionsofmind.connexion.util.convert.CompositeDecoder;

public final class ActionDecoder extends CompositeDecoder<AbstractAction>
{
	public ActionDecoder(ServerGame game)
	{
		add(new EndTurnAction.Decoder(game));
		add(new MeeplePlacementAction.Decoder(game));
		add(new TilePlacementAction.Decoder(game));
	}
}
